

Experience Entangled; the immersive experience by OBLSK Interactive. Explore haunting and beautiful environments as you adventure through the tableau. Through motion graphics, projection mapping, and Lenticular technology used in the sculptural design, Entangled will enthrall audiences with a fantastic dreamscape of optical illusion, storytelling, and unforgettable imagery.
This project consists of a sculptural installation designed to create an immersive environment in which simple three dimensional shapes (square columns) are used
as a projection surface. The piece becomes a location for viewers to have virtual experiences. The possible environments are endless. They could be, for example, a dark enchanted forest, an alien landscape, or a more playful haunted house.
The structured consists of sixteen 18″ by 18” square large columns that are 10′ tall. The participant can explore the installation by walking through and in between the columns. Each column has projection mapped video on all four sides so what the participant sees and experience is changed based on their position and the direction they face.
Pulse is a modular 3d sculpture created by OBLSK, with support from Capital University Audio Engineering Students and Greater Columbus Arts Council, that captures the pulse of Columbus, Ohio. Patterns found in the city’s sounds and textures are translated into light and color, which play on the surfaces of 3 floating triangular pyramids. Through RGB LEDs and video projection, Pulse comes alive as a glowing prism of energy, revealing the rhythm of the heart of Columbus.
Pulse was presented at the Columbus Arts Festival Patron Party on June 10th and was a huge success adding color and ambience to the festivities as well as innovation and curiosity.
Special Thanks to the Greater Columbus Arts Council, ZenGenius, the Cultural Arts Center, and CoverMyMeds.
SamCorlettis an artist and musician with a passion for building relationships around creative expression. Her artwork is place based and deeply rooted in domestic nostalgia- investigating the representation of spatial memories, ideas of home, and feelings of belonging. As a certified Creative Placemaker, Sam is an advocate for public art and has worked as an artist and project consultant with many Columbus organizations to improve local community development.
Pelham Johnston is a filmmaker, inventor, researcher, and artist. He uses a combination of creativity, technical know-how, and a love for working collaboratively to create finely crafted moving art and media that tells a story with a purpose.
Yoni Mizrachi is a multi-media artist who uses video, animation, and sound to investigate the connection between nature, humans, and technology. His installations explore a hybridization of human-made and natural spaces as well ascombining physical and digital methods of making.
eve Warnock is an international multimedia artist who melds ancient techniques of art-making with modern technologies. She is a director for live performance and films as well as a costume and set designer, sculptural installation artist, and performance artist.
Pulse is a modular 3d sculpture created by OBLSK, with support from Capital University Audio Engineering Students and Greater Columbus Arts Council, that captures the pulse of Columbus, Ohio. Patterns found in the city’s sounds and textures are translated into light and color, which play on the surfaces of 3 floating triangular pyramids. Through RGB LEDs and video projection, Pulse comes alive as a glowing prism of energy, revealing the rhythm of the heart of Columbus.
Pulse will be premiered at the Columbus City Arts Festival Patron Party inside the Cultural Arts Center from June 10th-June 12th.
OBLSK is a group of artists based in Columbus, Ohio who create powerful multi-sensory media experiences and creative marketing through video, projection, interactive art and technology, costume and set design, storytelling, graphic design, and more.
Sam Corlett is an artist and musician with a passion for building relationships around creative expression. Her artwork is place based and deeply rooted in domestic nostalgia- investigating the representation of spatial memories, ideas of home, and feelings of belonging. As a certified Creative Placemaker, Sam is an advocate for public art and has worked as an artist and project consultant with many Columbus organizations to improve local community development.
Pelham Johnston is a filmmaker, inventor, researcher, and artist. He uses a combination of creativity, technical know-how, and a love for working collaboratively to create finely crafted moving art and media that tells a story with a purpose.
Yoni Mizrachi is a multi-media artist who uses video, animation, and sound to investigate the connection between nature, humans, and technology. His installations explore a hybridization of human-made and natural spaces as well as combining physical and digital methods of making.
eve Warnock is an international multimedia artist who melds ancient techniques of art-making with modern technologies. She is a director for live performance and films as well as a costume and set designer, sculptural installation artist, and performance artist.
Stratosphere is an exhibition exploring light and the ways that light can manipulate architecture, object, and perspective. Through projection, shadowplay, performance, and sculpture, OBLSK has created an event that is exciting, innovative, entertaining, and beautifully dark.
Fox written and produced by eve Warnock and Pelham Johnston is a 3d projection mapping onto three mannequins that tells the story of vanity and greed through the interaction of a beautiful woman/fox, a narrator/badger, and a business man/lion. The powerful imagery and magnetic storytelling are innovative and immersive engaging the audience in a visual dreamscape that unravels in mysterious ways.
RAGNO is a shadow play directed by Brandon Reichard that looks at a dysfunctional relationship between a husband and wife and the husband’s efforts to upgrade his wife. Through beautiful shadow puppetry, humor, and unexpected twists RAGNO keeps the audience enthralled and delighted.
OBLSK consists of a team of artists/inventors who came together to create interactive art and technology installations and provide powerful multi-sensory experiences. Their areas of expertise include video production, projection mapping, interactive electronic and mechanical engineering, costume and set design, storytelling, and more. OBLSK works with clients who envision their message delivered in an innovative way, unconstrained by traditional ideas of media. Learn more at OBLSKinc.com.
Special Thanks to our Sponsors. ZenGenius and the Windchimes Chinese Restaurant and to the Ohio Art League Gallery X Space for hosting the event. Super Special Thanks to our families which have kicked ass in making this happen.
A Multimedia Exhibition Exploring the Projection of Light and Shadow
Through projection installation, performance and sculpture, the artists of OBLSK investigate the ways in which art and visual merchandising overlap. OBLSK is a collective of media artists Pelham Johnston, Brandon Reichard and eve Warnock who are working with local Columbus visual and events merchandising company ZenGenius for this special installation.
Stratosphere is an exhibition exploring light and the ways that light can manipulate architecture, object, and perspective. Through projection, shadowplay, performance, and sculpture, OBLSK has created an event that is exciting, innovative, entertaining, and beautifully dark.
Fox written and produced by eve Warnock and Pelham Johnston is a 3d projection mapping onto three mannequins that tells the story of vanity and greed through the interaction of a beautiful woman/fox, a narrator/badger, and a business man/lion. The powerful imagery and magnetic storytelling are innovative and immersive engaging the audience in a visual dreamscape that unravels in mysterious ways.
RAGNO is a shadow play directed by Brandon Reichard that looks at a dysfunctional relationship between a husband and wife and the husband’s efforts to upgrade his wife. Through beautiful shadow puppetry, humor, and unexpected twists RAGNO keeps the audience enthralled and delighted.
OBLSK consists of a team of artists/inventors who came together to create interactive art and technology installations and provide powerful multi-sensory experiences. Their areas of expertise include video production, projection mapping, interactive electronic and mechanical engineering, costume and set design, storytelling, and more. OBLSK works with clients who envision their message delivered in an innovative way, unconstrained by traditional ideas of media. Learn more at OBLSKinc.com.
ZenGenius was born in 1999 with a vision to bring the knowledge of Visual Merchandising to the world, keep the art of Visual Merchandising vibrant and provide a unique type of creative support to retailers and businesses around the world. For more information, visit ZenGenius.com
Ohio Art League is a non-profit, member-based organization for artists. Founded in 1909, OAL is the longest continually operating non-profit art league in the state. The organization works strategically to help Ohio cultivate and retain top visual art talent while positioning the state as a hub for the visual arts.
Vessels created by Pelham Johnston and eve Warnock is an interactive sculpture that uses the participants heart rate and transposes it into a sequence of air and water which plays onto a steel drum. Vessels was commissioned by the Yerba Buena Center for the Arts in San Francisco for the Transflux Exhibition, a three month exhibition In the Room for Big Ideas gallery with Artist Gene Felice, Nate Ober, and Kate Spacek. Curated by Katya Min. To read more about the Transflux exhibition please visit the SF ART News review by Michal Gavish.
Vessels was just recently presented at the California Academy of Sciences in San Francisco for the NightLife LIVE electronic music series, representing OpenLab, where we transformed the heart rate into a continuous stream of data that glowed from ultraviolet light.
As artist we are interested creating an interface using technology where the viewers feel connected with their body through their interactions.