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Co-creation

Seekago

  • February 27, 2018

Perhaps we were meant?  To live in breaths that hold life, passion, sorrow, and joy. They opened the door and it all started… Seekago is five experimental films that in their entirety tell a love story of two characters, the Traveler and the Bagged Woman. Each film represents a phase of life, beginning with birth and death, into journey and experience, to love and sacrifice, to survival and community, and finally transcendence into a world beyond.  However, each film in the series also works independently, commenting on areas of human ecology. There is no narration that accompanies the films, but the action, the set, the costume, the sounds, and the camera angles are what tell the story. The viewer sees and understands what is in front of them, but how it plays is mystifying.  The audience loses self as the subconscious starts to attach memory and moments to the sounds and imagery.  SEEKAGO is Breathing, Asphalt, The Chicken and the Coyote, Feast, and Flight.

BR   E  A  THING (2011)

Film
Seekago

Breathing is a short experimental thriller that is intended to produce a specific emotional state within the viewer. The concept of Breathing is very simple. There are sixteen performers that are sitting on chairs that are on tables, in a grid formation, breathing inside plastic bags. When they inhale, a gap or black hole appears where their mouths are, and when they exhale the bag resumes its original state. The breathing is rhythmic and hypnotic, as if they are sleeping inside their cocoons or pods. As time passes, a shot rings out, one of the bags fills with blood, and the performer dies. There is no disturbance in the breathing of the other pods that are still living.  It is as if it is normal that a life has been taken or a life has been born.  In Breathing we meet the the two main Characters the Traveler and the Bagged Woman.

a s p h a l t (2012)

Asphalt is a life journey; it represents the exploration and experience that one gains through traveling, trying out new ideas, and overcoming obstacles.  Asphalt tells this journey of life through the use of the roads, processions, One-Point Perspective, and intersections, Asphalt works as segue between the world of Breathing and The world of The Chicken and the Coyote.  It is the intersection of the two worlds as the Traveler takes the Bagged Woman from one world to the next. Asphalt is shot as an observational documentary

The CHICKEN and the COYOTE (2012)

The Chicken and the Coyote is a love story and performance piece between a Chicken and a Coyote. When the Coyote reveals himself to the Chicken, there is a moment of fear but the excitement overtakes as they embrace in a passionate dance of love/lust. As the dance climaxes, the Coyote’s instincts overtake him and he devours the Chicken.  The Chicken’s life is not lived in vain, but has been fulfilled by sacrificing herself so that the cycle of life could continue. The Opossum is also a character that has traveled into this world, he is a witness to the love and struggle between the Chicken and the Coyote

F E A S T (2013)

Vultures
Ravens
Owl

FEAST starts with a shot that pulls back to unveil pockets of birds that have collected to feast on the remains of an animal. Bird masks and wings adorn the performers. Scarcity is abundant and abundance is scarce. All will have food but some will have more scrumptious parts than others. It’s a paralleled world pulling in both the animal and human reactions to the fear of starvation and the will to survive. Eventually all will be fed. With their bellies full, contentment sets in, which results into a beautiful chorus, celebrating life, and each other. FEAST is a commentary on the importance of a healthy ecology by integrating the human relationship with the natural, social, and built environments through the representation of Scavenger bird behavior tactics and human social feeding behaviors.

F l i g h t (2013)

Is the last film in the series of SEEKAGO and is the unity and transcendence of the Bagged Woman and the Traveler.

Co-creation

Bagged

  • February 27, 2018February 27, 2018
Bagged
Co-creation

HERD: WALLS

  • December 9, 2017February 27, 2018

W A L L S

created by Kate Spacek and eve Warnock

WALLS, a project of HERD, uses modular set design, large-scale interactive installations, and contemporary performance to forge connections across diverse communities, rethink space and human flow within space, and catalyze play as the building blocks for social innovation. The project is based on research of animal herding behaviors and corralling systems, urban planning and design, and fundamental psychology of interpersonal interactions and co-creation. WALLS has been and continues to be a multi-phase, scenario-driven experimental approach to revealing findings that further the work.

WALLS requires a large open space (e.g., public market, warehouse, convention center, festival tent, black box theater, museum, or “dead zone” that could be brought to life with this piece), ideally 12m x 12m (40’x40’), at a minimum. Large, lightweight fabric walls of varying sizes hang from above, dropping almost to the ground, and can swivel 360 degrees. Level of transparency can vary, and some walls may have windows. Strong magnetic strips provide mechanism to attach and detach the walls to/from one another, creating a veritable life-size “construction play set” of spatial designs that can be changed quickly and easily, over and over again. Weatherproof materials and sturdy construction withstand the unknown impacts of spontaneous play. The modular design allows for the walls to act as dividers, intimacy-creators, set design elements, projection screens, and tools for social experiment.

Walls: Five Wall Formation
Walls
Herding Behavior

WALLS is part performance, part interactive playground. A series of theatrical experiments can be incorporated to test predetermined hypotheses of human interaction and response. For instance, for a prior installation, we created a bisected, rectangular space that referenced both animal pens and small city apartments. Audience members reacted to choreographed shifts in spatial dimensions, lighting, window access, and sounds. The results of these performances add to our research and birth new curiosities to explore. We also facilitate workshop environments, using the installation to explore ideas of community-driven space-making in urban locales.

Walls: Future Cities
HERD

Outside of performances and workshops, the installation serves as a hands-on environment for creative play and community building. Adults and children alike can explore and redesign the spaces, playing for the sake of play, or see their own living and working spaces differently. Use of light, shadow, sound, sensors, and 3D projection mapping activates an otherworldly fantastical playground, triggering human desires to play with and move within the walls.

Play infiltrates every aspect of HERD and its projects. We use play researcher Dr. Stuart Brown’s defining characteristics of play as perpetual guidance for our work: Play (1) is voluntary, (2) is seemingly purposeless, (3) is fun, (4) creates a diminished sense of time, (5) allows the player freedom from self-consciousness, and (6) allows for spontaneity.

Play is a biological necessity, yet a largely untapped resource that facilitates openness, connectedness, innovation, and physical and mental well-being. Published research proves these benefits, but it has been our own primary experiences that confirm the significance of creating time and spaces for humans to playfully engage. HERD: WALLS rejuvenates wonder and whimsy while tapping into the freedoms of human interactions, movements, and collective imaginations.

 

 

Co-creation

Presenting New Works from OBLSK

  • March 22, 2016

Stratosphere is an exhibition exploring light and the ways that light can manipulate architecture, object, and perspective. Through projection, shadowplay, performance, and sculpture, OBLSK has created an event that is exciting, innovative, entertaining, and beautifully dark.

Fox written and produced by eve Warnock and Pelham Johnston is a 3d projection mapping onto three mannequins that tells the story of vanity and greed through the interaction of a beautiful woman/fox, a narrator/badger, and a business man/lion.  The powerful imagery and magnetic storytelling are innovative and immersive engaging the audience in a visual dreamscape that unravels in mysterious ways.

RAGNO is a shadow play directed by Brandon Reichard that looks at a dysfunctional relationship between a husband and wife and the husband’s efforts to upgrade his wife. Through beautiful shadow puppetry, humor, and unexpected twists RAGNO keeps the audience enthralled and delighted.

OBLSK consists of a team of artists/inventors who came together to create interactive art and technology installations and provide powerful multi-sensory experiences. Their areas of expertise include video production, projection mapping, interactive electronic and mechanical engineering, costume and set design, storytelling, and more. OBLSK works with clients who envision their message delivered in an innovative way, unconstrained by traditional ideas of media. Learn more at OBLSKinc.com.

Special Thanks to our Sponsors. ZenGenius and the Windchimes Chinese Restaurant and to the Ohio Art League Gallery X Space for hosting the event. Super Special Thanks to our families which have kicked ass in making this happen.

Co-creation

Stratosphere: Light and Shadow: March 19th

  • March 7, 2016February 27, 2018

Stratosphere:

A Multimedia Exhibition Exploring the Projection of Light and Shadow

StratosphereCardFrontThrough projection installation, performance and sculpture, the artists of OBLSK investigate the ways in which art and visual merchandising overlap. OBLSK is a collective of media artists Pelham Johnston, Brandon Reichard and eve Warnock who are working with local Columbus visual and events merchandising company ZenGenius for this special installation.

Stratosphere is an exhibition exploring light and the ways that light can manipulate architecture, object, and perspective. Through projection, shadowplay, performance, and sculpture, OBLSK has created an event that is exciting, innovative, entertaining, and beautifully dark.

Fox written and produced by eve Warnock and Pelham Johnston is a 3d projection mapping onto three mannequins that tells the story of vanity and greed through the interaction of a beautiful woman/fox, a narrator/badger, and a business man/lion.  The powerful imagery and magnetic storytelling are innovative and immersive engaging the audience in a visual dreamscape that unravels in mysterious ways.

RAGNO is a shadow play directed by Brandon Reichard that looks at a dysfunctional relationship between a husband and wife and the husband’s efforts to upgrade his wife. Through beautiful shadow puppetry, humor, and unexpected twists RAGNO keeps the audience enthralled and delighted.

Mannequin Mapping

OBLSK consists of a team of artists/inventors who came together to create interactive art and technology installations and provide powerful multi-sensory experiences. Their areas of expertise include video production, projection mapping, interactive electronic and mechanical engineering, costume and set design, storytelling, and more. OBLSK works with clients who envision their message delivered in an innovative way, unconstrained by traditional ideas of media. Learn more at OBLSKinc.com.

ZenGenius was born in 1999 with a vision to bring the knowledge of Visual Merchandising to the world, keep the art of Visual Merchandising vibrant and provide a unique type of creative support to retailers and businesses around the world.  For more information, visit ZenGenius.com

Ohio Art League is a non-profit, member-based organization for artists. Founded in 1909, OAL is the longest continually operating non-profit art league in the state. The organization works strategically to help Ohio cultivate and retain top visual art talent while positioning the state as a hub for the visual arts.

 

HERD

Wake of the Musk Ox: Baasics 6 Edge Effect

  • June 18, 2015July 3, 2015

Wake of the Musk Ox:

Directed and performed by eve Warnock

A HERD Production in collaboration with BAASICS, AAAS Pacific Division, and SFSU

IMG_6388-PelhamEdit_smallThe Musk Ox is a beautiful creature.  Strong with dignity, fierce with instinct, and full of prowess. It lives in the cold Arctic’s of the northern and southern hemispheres where it bands together in impenetrable circles to protect their young.  This is the story about a mother who has lost her child and has been forced to move the dead.  She is one of a handful that still exist, as the largest beasts have been the first to decline and the only ones left have been forced into domestication.

Ahh here she comes now…

Her feet, my feet, restore.
Her limbs, my limbs, restore.
Her body, my body, restores.
Her voice, my voice, restores.
Her plumes, my plumes, restore.

BAASICS.6: The Edge Effect brings together a diverse group of artists, scientists, and performers whose projects and research are inspired by and shed light on the complex relationship between contemporary humanity and ecology.

Participants:

Artists Alicia Escott & Heidi Quante – The Bureau of Linguistical Reality

Artist Cameron Hockenson – Habitats

Professor Tom Parker, PhD – The Crucial Role of Fire in Maintaining California’s Natural Ecosystems

Composer Alisa Rose w/ Cellist Hannah Addario-Berry – The Trail to Land’s End

Assistant Professor Andrea Swei, PhD – Changing landscapes and the emergence of tick-borne disease

Professor Vance Vredenburg, PhD – Amphibians at the Forefront of the Sixth Mass Extinction in the Age of the Anthropocene

Performance Artist Eve Warnock – HERD

 

HERD

BAASICS.6: The Edge Effect

  • June 12, 2015

BAASICS, in collaboration with AAAS Pacific Division and SFSU, presents:

Tajing-Caves-Getu-River-National-Park-1-537x357BAASICS, in collaboration with AAAS Pacific Division and SFSU, presents:

BAASICS.6: The Edge Effect

Sunday, June 14

Showtime: 8:00 – 9:30 pm

Knuth Music Hall | SF State University campus — 1756 Holloway Ave, San Francisco

Tickets: https://www.eventbrite.com/e/baasics6-the-edge-effect-tickets-17022802661

(AAAS meeting attendees: FREE; SFSU students/alumni: $5; General admission: $10)

Officially, we are living in the geologic epoch known as the Holocene, meaning “entirely new.” But some scientists and commentators have proposed another name for the epoch: the Anthropocene, or the “new era of man,” owing to the significant and often detrimental influence human beings have had on Earth’s systems and habitats. Scientific debate about geologic nomenclature is generally not the stuff of newspaper headlines, but the Anthropocene has become a popular talking point.

The polemic swirling around the term is as often existential as it is technical or scientific; provocative and challenging questions are being asked. Is humanity now so industrialized and technologically advanced as to be distinct from the rest of nature? If so, how can the Earth best be protected from our species’ excesses? Or are humans just displaying the same boom-and-bust tendencies many other animals do? And if this is so, can we learn to be good stewards, thoughtfully shaping the Earth we are a part of?

BAASICS.6: The Edge Effect brings together a diverse group of artists, scientists, and performers whose projects and research are inspired by and shed light on the complex relationship between contemporary humanity and ecology.

Participants:

Artists Alicia Escott & Heidi Quante – The Bureau of Linguistical Reality

Artist Cameron Hockenson – Habitats

Professor Tom Parker, PhD – The Crucial Role of Fire in Maintaining California’s Natural Ecosystems

Composer Alisa Rose w/ Cellist Hannah Addario-Berry – The Trail to Land’s End

Assistant Professor Andrea Swei, PhD – Changing landscapes and the emergence of tick-borne disease

Professor Vance Vredenburg, PhD – Amphibians at the Forefront of the Sixth Mass Extinction in the Age of the Anthropocene

Performance Artist Eve Warnock – HERD

Image credit: StubbornBeauty

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