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Co-creation

HERD: WALLS

  • December 9, 2017February 27, 2018

W A L L S

created by Kate Spacek and eve Warnock

WALLS, a project of HERD, uses modular set design, large-scale interactive installations, and contemporary performance to forge connections across diverse communities, rethink space and human flow within space, and catalyze play as the building blocks for social innovation. The project is based on research of animal herding behaviors and corralling systems, urban planning and design, and fundamental psychology of interpersonal interactions and co-creation. WALLS has been and continues to be a multi-phase, scenario-driven experimental approach to revealing findings that further the work.

WALLS requires a large open space (e.g., public market, warehouse, convention center, festival tent, black box theater, museum, or “dead zone” that could be brought to life with this piece), ideally 12m x 12m (40’x40’), at a minimum. Large, lightweight fabric walls of varying sizes hang from above, dropping almost to the ground, and can swivel 360 degrees. Level of transparency can vary, and some walls may have windows. Strong magnetic strips provide mechanism to attach and detach the walls to/from one another, creating a veritable life-size “construction play set” of spatial designs that can be changed quickly and easily, over and over again. Weatherproof materials and sturdy construction withstand the unknown impacts of spontaneous play. The modular design allows for the walls to act as dividers, intimacy-creators, set design elements, projection screens, and tools for social experiment.

Walls: Five Wall Formation
Walls
Herding Behavior

WALLS is part performance, part interactive playground. A series of theatrical experiments can be incorporated to test predetermined hypotheses of human interaction and response. For instance, for a prior installation, we created a bisected, rectangular space that referenced both animal pens and small city apartments. Audience members reacted to choreographed shifts in spatial dimensions, lighting, window access, and sounds. The results of these performances add to our research and birth new curiosities to explore. We also facilitate workshop environments, using the installation to explore ideas of community-driven space-making in urban locales.

Walls: Future Cities
HERD

Outside of performances and workshops, the installation serves as a hands-on environment for creative play and community building. Adults and children alike can explore and redesign the spaces, playing for the sake of play, or see their own living and working spaces differently. Use of light, shadow, sound, sensors, and 3D projection mapping activates an otherworldly fantastical playground, triggering human desires to play with and move within the walls.

Play infiltrates every aspect of HERD and its projects. We use play researcher Dr. Stuart Brown’s defining characteristics of play as perpetual guidance for our work: Play (1) is voluntary, (2) is seemingly purposeless, (3) is fun, (4) creates a diminished sense of time, (5) allows the player freedom from self-consciousness, and (6) allows for spontaneity.

Play is a biological necessity, yet a largely untapped resource that facilitates openness, connectedness, innovation, and physical and mental well-being. Published research proves these benefits, but it has been our own primary experiences that confirm the significance of creating time and spaces for humans to playfully engage. HERD: WALLS rejuvenates wonder and whimsy while tapping into the freedoms of human interactions, movements, and collective imaginations.

 

 

HERD

Wake of the Musk Ox: Baasics 6 Edge Effect

  • June 18, 2015July 3, 2015

Wake of the Musk Ox:

Directed and performed by eve Warnock

A HERD Production in collaboration with BAASICS, AAAS Pacific Division, and SFSU

IMG_6388-PelhamEdit_smallThe Musk Ox is a beautiful creature.  Strong with dignity, fierce with instinct, and full of prowess. It lives in the cold Arctic’s of the northern and southern hemispheres where it bands together in impenetrable circles to protect their young.  This is the story about a mother who has lost her child and has been forced to move the dead.  She is one of a handful that still exist, as the largest beasts have been the first to decline and the only ones left have been forced into domestication.

Ahh here she comes now…

Her feet, my feet, restore.
Her limbs, my limbs, restore.
Her body, my body, restores.
Her voice, my voice, restores.
Her plumes, my plumes, restore.

BAASICS.6: The Edge Effect brings together a diverse group of artists, scientists, and performers whose projects and research are inspired by and shed light on the complex relationship between contemporary humanity and ecology.

Participants:

Artists Alicia Escott & Heidi Quante – The Bureau of Linguistical Reality

Artist Cameron Hockenson – Habitats

Professor Tom Parker, PhD – The Crucial Role of Fire in Maintaining California’s Natural Ecosystems

Composer Alisa Rose w/ Cellist Hannah Addario-Berry – The Trail to Land’s End

Assistant Professor Andrea Swei, PhD – Changing landscapes and the emergence of tick-borne disease

Professor Vance Vredenburg, PhD – Amphibians at the Forefront of the Sixth Mass Extinction in the Age of the Anthropocene

Performance Artist Eve Warnock – HERD

 

HERD

BAASICS.6: The Edge Effect

  • June 12, 2015

BAASICS, in collaboration with AAAS Pacific Division and SFSU, presents:

Tajing-Caves-Getu-River-National-Park-1-537x357BAASICS, in collaboration with AAAS Pacific Division and SFSU, presents:

BAASICS.6: The Edge Effect

Sunday, June 14

Showtime: 8:00 – 9:30 pm

Knuth Music Hall | SF State University campus — 1756 Holloway Ave, San Francisco

Tickets: https://www.eventbrite.com/e/baasics6-the-edge-effect-tickets-17022802661

(AAAS meeting attendees: FREE; SFSU students/alumni: $5; General admission: $10)

Officially, we are living in the geologic epoch known as the Holocene, meaning “entirely new.” But some scientists and commentators have proposed another name for the epoch: the Anthropocene, or the “new era of man,” owing to the significant and often detrimental influence human beings have had on Earth’s systems and habitats. Scientific debate about geologic nomenclature is generally not the stuff of newspaper headlines, but the Anthropocene has become a popular talking point.

The polemic swirling around the term is as often existential as it is technical or scientific; provocative and challenging questions are being asked. Is humanity now so industrialized and technologically advanced as to be distinct from the rest of nature? If so, how can the Earth best be protected from our species’ excesses? Or are humans just displaying the same boom-and-bust tendencies many other animals do? And if this is so, can we learn to be good stewards, thoughtfully shaping the Earth we are a part of?

BAASICS.6: The Edge Effect brings together a diverse group of artists, scientists, and performers whose projects and research are inspired by and shed light on the complex relationship between contemporary humanity and ecology.

Participants:

Artists Alicia Escott & Heidi Quante – The Bureau of Linguistical Reality

Artist Cameron Hockenson – Habitats

Professor Tom Parker, PhD – The Crucial Role of Fire in Maintaining California’s Natural Ecosystems

Composer Alisa Rose w/ Cellist Hannah Addario-Berry – The Trail to Land’s End

Assistant Professor Andrea Swei, PhD – Changing landscapes and the emergence of tick-borne disease

Professor Vance Vredenburg, PhD – Amphibians at the Forefront of the Sixth Mass Extinction in the Age of the Anthropocene

Performance Artist Eve Warnock – HERD

Image credit: StubbornBeauty

HERD

Stallion: Prototype

  • April 29, 2015
Photo by Joseph Ehler
Photo by Joseph Ehler

They were the first to be released.  They were the most aggressive of the group and had the raw gumption to trample even the most innocent.  They brought the fear into the hearts of all they encountered with their loud banshee screams, their tartan colors flailing in the wind, and the sound of their ever pounding hooves.  Their purpose was to herd the people of the villages and to kill anyone who stepped out of line.  They were fierce, they were proud and they were well trained.  They had been stripped of empathy and in replace came the call of duty.  They were the stallions, the warriors, the hunters, the protectors and because of their sheer will to survive their clan prospered and spread.

 

Co-creation

HERD + LUDIKA = Knot Network @ AAAS 2015…

  • February 25, 2015February 26, 2018

 

Knot Network: AAS Conference
Knot Network: concept sketches
Knot Network
Knot Network: AAAS Conference

 

 

HERD

Reptiles

  • October 24, 2014

MaskKid1

Lizards

HERD: Emergence                                                                                     Glow Festival of Lights at the MAH

  • Costume and Set design by eve Warnock,
  • Electronics by Pelham Johnston
  • Performers: Stella Cherie Ozzman and Ki Gusse
  • HERD is Kate Spacek and eve Warnock
HERD

Shadow I

  • October 24, 2014October 24, 2014

Picture 9

 

HERD: Www         Kate Spacek and eve Warnock

Shadow practice for projection painting concept.  Future setscapes.

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