

WALLS, a project of HERD, uses modular set design, large-scale interactive installations, and contemporary performance to forge connections across diverse communities, rethink space and human flow within space, and catalyze play as the building blocks for social innovation. The project is based on research of animal herding behaviors and corralling systems, urban planning and design, and fundamental psychology of interpersonal interactions and co-creation. WALLS has been and continues to be a multi-phase, scenario-driven experimental approach to revealing findings that further the work.
WALLS requires a large open space (e.g., public market, warehouse, convention center, festival tent, black box theater, museum, or “dead zone” that could be brought to life with this piece), ideally 12m x 12m (40’x40’), at a minimum. Large, lightweight fabric walls of varying sizes hang from above, dropping almost to the ground, and can swivel 360 degrees. Level of transparency can vary, and some walls may have windows. Strong magnetic strips provide mechanism to attach and detach the walls to/from one another, creating a veritable life-size “construction play set” of spatial designs that can be changed quickly and easily, over and over again. Weatherproof materials and sturdy construction withstand the unknown impacts of spontaneous play. The modular design allows for the walls to act as dividers, intimacy-creators, set design elements, projection screens, and tools for social experiment.
WALLS is part performance, part interactive playground. A series of theatrical experiments can be incorporated to test predetermined hypotheses of human interaction and response. For instance, for a prior installation, we created a bisected, rectangular space that referenced both animal pens and small city apartments. Audience members reacted to choreographed shifts in spatial dimensions, lighting, window access, and sounds. The results of these performances add to our research and birth new curiosities to explore. We also facilitate workshop environments, using the installation to explore ideas of community-driven space-making in urban locales.
Outside of performances and workshops, the installation serves as a hands-on environment for creative play and community building. Adults and children alike can explore and redesign the spaces, playing for the sake of play, or see their own living and working spaces differently. Use of light, shadow, sound, sensors, and 3D projection mapping activates an otherworldly fantastical playground, triggering human desires to play with and move within the walls.
Play infiltrates every aspect of HERD and its projects. We use play researcher Dr. Stuart Brown’s defining characteristics of play as perpetual guidance for our work: Play (1) is voluntary, (2) is seemingly purposeless, (3) is fun, (4) creates a diminished sense of time, (5) allows the player freedom from self-consciousness, and (6) allows for spontaneity.
Play is a biological necessity, yet a largely untapped resource that facilitates openness, connectedness, innovation, and physical and mental well-being. Published research proves these benefits, but it has been our own primary experiences that confirm the significance of creating time and spaces for humans to playfully engage. HERD: WALLS rejuvenates wonder and whimsy while tapping into the freedoms of human interactions, movements, and collective imaginations.
Pulse is a modular 3d sculpture created by OBLSK, with support from Capital University Audio Engineering Students and Greater Columbus Arts Council, that captures the pulse of Columbus, Ohio. Patterns found in the city’s sounds and textures are translated into light and color, which play on the surfaces of 3 floating triangular pyramids. Through RGB LEDs and video projection, Pulse comes alive as a glowing prism of energy, revealing the rhythm of the heart of Columbus.
Pulse was presented at the Columbus Arts Festival Patron Party on June 10th and was a huge success adding color and ambience to the festivities as well as innovation and curiosity.
Special Thanks to the Greater Columbus Arts Council, ZenGenius, the Cultural Arts Center, and CoverMyMeds.
SamCorlettis an artist and musician with a passion for building relationships around creative expression. Her artwork is place based and deeply rooted in domestic nostalgia- investigating the representation of spatial memories, ideas of home, and feelings of belonging. As a certified Creative Placemaker, Sam is an advocate for public art and has worked as an artist and project consultant with many Columbus organizations to improve local community development.
Pelham Johnston is a filmmaker, inventor, researcher, and artist. He uses a combination of creativity, technical know-how, and a love for working collaboratively to create finely crafted moving art and media that tells a story with a purpose.
Yoni Mizrachi is a multi-media artist who uses video, animation, and sound to investigate the connection between nature, humans, and technology. His installations explore a hybridization of human-made and natural spaces as well ascombining physical and digital methods of making.
eve Warnock is an international multimedia artist who melds ancient techniques of art-making with modern technologies. She is a director for live performance and films as well as a costume and set designer, sculptural installation artist, and performance artist.
Pulse is a modular 3d sculpture created by OBLSK, with support from Capital University Audio Engineering Students and Greater Columbus Arts Council, that captures the pulse of Columbus, Ohio. Patterns found in the city’s sounds and textures are translated into light and color, which play on the surfaces of 3 floating triangular pyramids. Through RGB LEDs and video projection, Pulse comes alive as a glowing prism of energy, revealing the rhythm of the heart of Columbus.
Pulse will be premiered at the Columbus City Arts Festival Patron Party inside the Cultural Arts Center from June 10th-June 12th.
OBLSK is a group of artists based in Columbus, Ohio who create powerful multi-sensory media experiences and creative marketing through video, projection, interactive art and technology, costume and set design, storytelling, graphic design, and more.
Sam Corlett is an artist and musician with a passion for building relationships around creative expression. Her artwork is place based and deeply rooted in domestic nostalgia- investigating the representation of spatial memories, ideas of home, and feelings of belonging. As a certified Creative Placemaker, Sam is an advocate for public art and has worked as an artist and project consultant with many Columbus organizations to improve local community development.
Pelham Johnston is a filmmaker, inventor, researcher, and artist. He uses a combination of creativity, technical know-how, and a love for working collaboratively to create finely crafted moving art and media that tells a story with a purpose.
Yoni Mizrachi is a multi-media artist who uses video, animation, and sound to investigate the connection between nature, humans, and technology. His installations explore a hybridization of human-made and natural spaces as well as combining physical and digital methods of making.
eve Warnock is an international multimedia artist who melds ancient techniques of art-making with modern technologies. She is a director for live performance and films as well as a costume and set designer, sculptural installation artist, and performance artist.
Stratosphere is an exhibition exploring light and the ways that light can manipulate architecture, object, and perspective. Through projection, shadowplay, performance, and sculpture, OBLSK has created an event that is exciting, innovative, entertaining, and beautifully dark.
Fox written and produced by eve Warnock and Pelham Johnston is a 3d projection mapping onto three mannequins that tells the story of vanity and greed through the interaction of a beautiful woman/fox, a narrator/badger, and a business man/lion. The powerful imagery and magnetic storytelling are innovative and immersive engaging the audience in a visual dreamscape that unravels in mysterious ways.
RAGNO is a shadow play directed by Brandon Reichard that looks at a dysfunctional relationship between a husband and wife and the husband’s efforts to upgrade his wife. Through beautiful shadow puppetry, humor, and unexpected twists RAGNO keeps the audience enthralled and delighted.
OBLSK consists of a team of artists/inventors who came together to create interactive art and technology installations and provide powerful multi-sensory experiences. Their areas of expertise include video production, projection mapping, interactive electronic and mechanical engineering, costume and set design, storytelling, and more. OBLSK works with clients who envision their message delivered in an innovative way, unconstrained by traditional ideas of media. Learn more at OBLSKinc.com.
Special Thanks to our Sponsors. ZenGenius and the Windchimes Chinese Restaurant and to the Ohio Art League Gallery X Space for hosting the event. Super Special Thanks to our families which have kicked ass in making this happen.
A Multimedia Exhibition Exploring the Projection of Light and Shadow
Through projection installation, performance and sculpture, the artists of OBLSK investigate the ways in which art and visual merchandising overlap. OBLSK is a collective of media artists Pelham Johnston, Brandon Reichard and eve Warnock who are working with local Columbus visual and events merchandising company ZenGenius for this special installation.
Stratosphere is an exhibition exploring light and the ways that light can manipulate architecture, object, and perspective. Through projection, shadowplay, performance, and sculpture, OBLSK has created an event that is exciting, innovative, entertaining, and beautifully dark.
Fox written and produced by eve Warnock and Pelham Johnston is a 3d projection mapping onto three mannequins that tells the story of vanity and greed through the interaction of a beautiful woman/fox, a narrator/badger, and a business man/lion. The powerful imagery and magnetic storytelling are innovative and immersive engaging the audience in a visual dreamscape that unravels in mysterious ways.
RAGNO is a shadow play directed by Brandon Reichard that looks at a dysfunctional relationship between a husband and wife and the husband’s efforts to upgrade his wife. Through beautiful shadow puppetry, humor, and unexpected twists RAGNO keeps the audience enthralled and delighted.
OBLSK consists of a team of artists/inventors who came together to create interactive art and technology installations and provide powerful multi-sensory experiences. Their areas of expertise include video production, projection mapping, interactive electronic and mechanical engineering, costume and set design, storytelling, and more. OBLSK works with clients who envision their message delivered in an innovative way, unconstrained by traditional ideas of media. Learn more at OBLSKinc.com.
ZenGenius was born in 1999 with a vision to bring the knowledge of Visual Merchandising to the world, keep the art of Visual Merchandising vibrant and provide a unique type of creative support to retailers and businesses around the world. For more information, visit ZenGenius.com
Ohio Art League is a non-profit, member-based organization for artists. Founded in 1909, OAL is the longest continually operating non-profit art league in the state. The organization works strategically to help Ohio cultivate and retain top visual art talent while positioning the state as a hub for the visual arts.